Fifth armored warfare to get ahead of schedule added a new PVP map

Armored warfare constantly rumbling forward, dashing headlong into fifth early beta testing phase, beginning today until September 20, 24 hours a day to run.

This time, staff Obsidian Entertainment has added a combination of a new PvP maps, Lost Island, as well as a new PvE daily tasks and kill the camera. There is also a new title system, under the tutorial mode, the reputation of the vehicle in the second half it better rewards, and the usual bug fixes and performance tuning. You can read the full list of changes here.

But the star of the British FV721 update Fox, quickly and operational reconnaissance vehicle, get as close to “cute” as armored fighting vehicles can be. Ah, this is lovely, until it unloads your AP with its 30 mm gun. Or missiles.

As usual, you can buy one package guaranteed period Founder of armored warfare in advance to get the access to the site on armored warfare.

Star Trek Online bandage ICONIAN war story

A strong breeze whipped over the platform, tousling his hood and sending the embroidered banners that hung from the terrace above into a frenzy.

There is a (very) short positions hint on Star Trek Online Star Trek Online website for the next update, which will put an end to the war Iconian story has continued since the game’s launch five years ago.

Called “Midnight,” the final chapter suggests Iconians owned and players union “, they are scrambling to incorporate technological advantages in the field of” forced into an “incredible decision”, which may violate the temporal prime directive.

There is not many people there, so why not use this opportunity to re-examine our interview STO Executive Producer Steve Ricossa next month about the game? Each click will give you free tribbles!

BLAUGUST KICKOFF: HAPPY STREET GANG

So Belghast initiated another round for this August 2015 and in one last-minute act of madness, which was totally not instigated by other bloggers on twitter, I decided to join the crazy company (you can still do so btw!). I always said blogging on a daily basis is not for me and since I usually end up doing the things I say I won’t do (like never joining twitter or playing Tera), I might as well lose whatever credibility I got left. Twitter is where your resolutions go to die.

I figured this is a good opportunity for me to get back to a more frequent posting schedule and also get over that raging post-vacation malady. Also, I hear there’s a tattoo involved for all those that beat the Blaugust challenge.

A while ago I was looking for more mobile games to play on tablet. I have since tried out and un-installed a long list of titles, most of which have proven to be disappointing one way or another to no one’s surprise. My search did however yield one unexpected gem I’ve been playing since and that you should look into if you’re up for some solid casual fun on your phone or tablet: Happy Street.

Happy Street was developed by french team Godzilab which is really two guys living in Europe and the United States. It’s been around for a few years and is totally not inspired by a certain popular community simulator by Nintendo. Think 2D-Animal Crossing with different maps, very straightforward town building and some quest-based crafting and you’re almost there, cool outfits and hats included! What sold it for me were mainly the following points:

It is incredibly kawaii. The buildings and sites are a pleasure to behold and the characters are adorable, or as this article said it best: “So what makes Happy Street so awesome? It’s super-cute.”
Level 17 and going, the game is still completely casual without any increased pressure from timesinks or IAP gates. There is a virtual currency that’s very optional and easily acquired through other means, if you really wanted to. There’s no obligation to spend real money and plenty to do otherwise.
The game is addictive in its simplicity; as more and more options unlock, you’ll be hard pressed to choose from a plethora of decoration themes and combo options to make your town and villagers look hot and keep tourists spending cash in your shops. From puke-monster balloons to gameboys and rock guitars, everything is on offer!
Certain mushroom concoctions will launch a “Fiesta” in your village, putting everyone in a mental state of spending frenzy accompanied by this track. Need I say more?
hstreet

Also optionally, making an account and adding friends in Happy Street will allow you to save progress, earn some free currency daily and help each other out with resources (or send rude mail). By now, there’s a small group of MMO bloggers who have found their way into my Happy Street neighbourhood, so if you’re curious about the game drop me an email or tweet sometime and I’ll provide you with all the info.

BUT F2P CREATES SUBSCRIBERS TOO?

With the recent hubbub around Microsoft’s inane approach to copyright / sharing games on the XBOX One, a title that fills the greatest fanboys with dismay, there’s also been another revival of the “how free-to-play MMOs destroyeth the genre”-discussion in the blogosphere, thanks to Trion’s recent announcement. That one seems to return on a regular basis, like “casual vs. hardcore” or gamification.

And I just realized how these two topics share a connection, or rather a blind spot among their most fervent critics. When it comes to the big copyright debate for digital media in this age of global sharing, the market has been divided for a while now between those who realize that piracy isn’t actually this “big deal” and that free distribution or “pay-what-you-like” models can be used to your advantage – and those who wax hysterical about hypothetically lost revenue. Usually they do so with little proof, a bit like the guys still claiming that sex sells in video games and we totally can’t have interesting female leads in games (also, female gamers are still in the stark minority!….).

So, it takes the voices of smart and insightful non-sales people with some first-hand experience, people like international best-selling author Neil Gaiman, to state the obvious: that copying and sharing does not happen at any conceivable loss to the artist / production company. And that on the contrary, it seems to drive sales up rather than down. I’ve been sharing his video for a while now as it never seems to lose significance and I heartily recommend watching it –

Gaiman’s description applies 100% to my personal experiences. An early napsterer myself (when it was still a shiny beacon of an incoming new age), all this access to free media did for me is let me discover a ton of new artists that I then went to research and order music from. For a while, it was heaven unleashed. Of course I did also download some titles that I never bought later – and never would’ve known about or bought anyway. There was never a minus, only a potential for plus – as in money going into the creative or entertainment industry. I don’t download free stuff with the intention to “steal”, although anyone is free to call it that; what I like is getting sneak peeks, demos and first impressions. Want to make me a fan that buys all your stuff? Give some of it away. I can’t help that I live in an age where I am bombarded with so many offers and choices that I don’t open my wallet right away any longer. It’s the smart companies who react to changing times.

I keep reading about how F2P games are somehow a seal for lesser quality or an admission of failure whenever MMOs go F2P or decide to be from the get-go. Yet, not once have I actually read a conclusive,objective article on why that should be. Why does Rift go from awesome game to disappointment just because it changed payment model? Will its community struggle because of the introduction of F2P – or did it not much rather struggle already and hence the new direction? What does it say about us as players if we make payment models the deciding factor?

Which inevitably brings me to GW2’s continued growth and another article I read on about becoming an involuntary “F2P-convert”. Chris makes the important distinction between F2P and B2P MMOs and points out rightfully that for games like LOTRO or SWTOR, which were not designed to be free, reverting to F2P was/is a life saver. And hence also and especially for their faithful communities. I think this cannot be stressed enough, along with the fact that there are cash shops and cash shops. There are in fact very few popular MMOs out there offering anything close to a pay-to-win experience. I don’t know what games people are talking about in context with “just buy all your raid gear in the store”? I’ve yet to play such a game (and see how much it truly affects me…). In GW2 the gemstore is such a laughable matter, it might as well not exist.

What the article fails to cover in my opinion is that F2P, much like free sharing does in the piracy debate, creates easier access and therefore more opportunities for games like SWTOR or LOTRO (and certainly also new titles) to sell more subscriptions. That was the original argument pro F2P models: see what you get before you pay for it. Was that really such a bad idea? To me it seems many MMOs simply fail to implement hybrid models where both a limited F2P experience and the usual premium or sub-experience is worthwhile.

I find LOTRO a prime example of this business model. Chris mentions LOTRO in context of F2Ps forcing you to buy individual content; that’s not how I see it. What I see is a rather successful approach to compromising, establishing different ways of playing while strongly suggesting free players may subscribe sometime. That’s what happened to me exactly: I have just renewed my LOTRO sub once more. I would never have considered playing it, had it not been F2P however. Turbine has won me over by letting me play their game and then convincing me that it’s worth paying for. Just as if I had napstered LOTRO, I went to buy it later. Yeah, that surprised me too.

I really wish this aspect was highlighted more in the F2P context, that it’s not a zero-sum game. Unfortunately I haven’t been able to find data on account split for active LOTRO accounts, or more importantly on how many players have been shifting between payment models. I’m however convinced that there are many players like myself who only started to pay for (another) sub because they were able to access the MMO for free. And that to me seems wasted potential (of plus when there’s no financial minus involved) for those titles stubbornly clinging to subs only, unless they’re called World of Warcraft and can afford not to care. While I still watch Wildstar from a distance, it makes me hopeful hearing about the hybrid payment model they’re aiming for, although details remain to be seen. And why not, after all? It may convince me to subscribe to their game more than anything else would.

Epic Game’s Fortnite Coming To Mac, Beta Later This Year

Today, at Apple’s World Wide Developer’s Conference, Epic Games (creators of Gears of War and Unreal Tournament) revealed that their new game, Fortnite, will be coming to Mac, as well as PC. Alongside this news came the announcement that Fortnite will be receiving a beta later this year, unfortunately no specific date was mentioned for the beta.

The footage of Fortnite that has been released has showcased the game as a tower defense/Minecraft/Left 4 Dead combination. Announced almost two years ago, Fortnite’s gameplay consists of building your fort/scavenging for resources during the day and doing your best to survive attacks from zombie-like creatures at night. Fortnite also uses a more “cartoony” art style compared to previous games from Epic, straying far away from the realistic and gray world of Gears of War. Fortnite also uses an RPG style progression system and features looting, other features planned for the final product include multiple campaigns of varying length, some sort of Player Vs. Player gameplay.

You can check out some gameplay footage for Fortnite (from Epic Games themselves) below.

 

Tales From The Borderlands: Episode 3 Release Date, New Screenshots

Telltale Games, creators of games such as The Walking Dead: Season 1 and The Wolf Among Us, have finally given a release date for the third episode of their “Tales From The Borderlands” series. The new episode, titled “Catch A Ride”, will be releasing the week of June 23, 2015 according to the Telltale Games Twitter page. If this episode of Tales From The Borderlands follows previous episodes release schedules then it will release on PC and Sony consoles on June 23, Microsoft consoles on June 24, and iOS/Android on June 25.

Alongside the release date, Telltale Games has released several new screenshots over their Twitter page, showing off new and returning characters from previous episodes/previous Borderlands games. These screenshots may be found in the gallery below but, as always, be wary of spoilers.

Hopefully this new episode of Tales From The Borderlands will be the worth the wait for fans of the series. Every episode has been a long time coming, especially since the series has been releasing since November 2014 and we’re still only halfway through. Let’s hope that Telltale Games can start releasing in a more consistent time frame after this episode.

 

Pet Battles, iLevels, and Pandas

This weekend I spent most of my game time in World of Warcraft – something I had not intended on but seemed to just happen. It began innocently enough, with me working on pet battles. At this moment I have 151 pets in my collection. I joined Warcraftpets.com some time ago and forgot just how much I love the site. I managed to get my first team to level 11, and completed a bunch of quests for pet trainers. I won an item that allowed me to upgrade any beast pet to rare, then learned later you can trade them if you don’t want to upgrade a beast pet. My team (so far) consists of Lil’ XT, Scooter the snail, and the Onyxian Whelpling. The weak link in the team is Scooter but I base that on the fact that he’s weak to the encounters I’ve been facing. When he’s fighting flying creatures he does quite well, and he has a lot of HP in order to survive encounters. Lil’ XT is my tank, as long as the encounter is not something he is weak to, chances are he can solo it. I’m trying to work up to the current pet level cap (25) on at least 15 pets so that I can partake in the celestial battles. I have a ways to go yet.

Speaking of celestials. When I returned to the game I was sitting on an ilevel of about 476, that was back in March. This weekend I spent a lot of time on the Timeless Isle, and am now sitting at 508 ilevel. It’s still no where near where I would like it to be, but it is a start, and I’m having a lot of fun. I really like the fact that I can ‘farm’ loot and gear for my alts by playing my main character. Of course none of my alts are even slightly close to level 90 yet, but one day I hope to get them there, and it’s comforting to know that I won’t necessarily have to grind the exact same quests to gear up that I’m currently doing. I like this process a lot, and to be honest it’s probably also one of the main issues I have with EQ2’s latest expansion, Tears of Veeshan. Unless your alt happens to use the exact same gear as your main character you are forced to complete the exact same quests in the exact same timeline that you just did on your main. When you have as many alts as I do, this makes for a painful experience.

I appreciate the fact that I don’t HAVE to raid in order to earn Valor points. I did partake in the first Siege of Orgrimmar that was unlocked to me, but I didn’t feel like dealing with LFRaid over the weekend, so I did my dailies, some scenario, and earned my valor that way. Choices are great.

All in all it was incredibly relaxing, very fun, and I’m surprised. WoW gets a bad rap from a lot of people that I know but it’s not ALL bad and sometimes it is exactly what you’re looking for.

It’s Autumn Steam Sale Time

Last year I didn’t buy much in the way of steam sales, for whatever reason. I suppose I owned most of the games I wanted and nothing really appealed to me. This year I have tried to be much better about purchasing games when they go on sale, and realizing that I don’t NEED to pick up that game the day it comes out.

This year there have been lots of games I want, and most of them are indie games still in alpha which surprises me. I have really been looking forward to the steam sales, and I’ve already added a few games to my collection that were on my wishlist. What have I picked up so far?

Gone Home – 75% off. One look at the key features makes this game an easy purchase for me, especially since it was only $5.

A Personal Story: created by veterans of the BioShock series and the writer behind Minerva’s Den, Gone Home offers the rich, nuanced details of one family’s struggles to deal with uncertainty, heartache, and change.
An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: discover what’s happened to the Greenbriars by examining a house full of the family’s personal possessions, and the notes and letters they’ve left behind. Use your powers of observation to piece together a story that unfolds as you explore.
Deponia – 80% off. This isn’t a game for everyone, with crude jokes and off colour humor, but I absolutely love the art style.

Unique comic style with hand-drawn HD resolution 2D graphics
Bizarre characters and wacky humor
Challenging puzzles and hours of dialogue
Unique universe in the tradition of Douglas Adams (The Hitchhiker’s Guide to the Galaxy), Terry Pratchett (Discworld) and Matt Groening (The Simpsons, Futurama)
From the creators of the award-winning games Edna & Harvey: The Breakout, Edna & Harvey: Harvey’s New Eyes and The Whispered World
Chaos on Deponia – 50% off. A sequel to the above.

Civilization V: Brave New World – 50% off. The latest expansion, which I’ve been waiting to pick up for some time now. I love playing Civilization, it’s relaxing and calm and fun, a great way for me to wind down.

I’m still waiting for some games on my wishlist to go on sale at a larger discount, games like Craft the World, Castle Story, The Elder Scrolls V Skyrim: Dragonborn, Long Live the Queen, Gnomoria, and Ittle Dew. In the mean time, I’m very happy with what I’ve picked up so far.

I hope all of my American friends have a very happy thanksgiving today, I celebrated mine last month here in Canada, but I’ll be enjoying a nice relaxing afternoon watching football and I hope everyone has a great day, no matter where they find themselves.

RS Deadly red spider Deadly red spiders are spiders found in several locations in RuneScape

RS Deadly red spider Deadly red spiders are spiders found in several locations in RuneScape, especially in the Wilderness, Varrock sewers, and Karamja. Deadly red spiders are fairly accurate and can hit up to 272, with a ranged attack, with a speed of 6 (equivalent to scimitar/mace/dagger speed). Deadly red spiders count towards a Slayer task of spiders.
Deadly red spiders received a hidden update 2 May 2013, which greatly increased their ranged, strength and accuracy. Their combat level was raised to 136, and they have also gained a ranged attack. However, after another buff, players require food to train even if the player has rune in free-to-play or even barrows, in return for high experience gains.
Deadly red spiders have become a very effective training method in the Evolution of Combat because of their moderately high experience, and are easy to kill for players with decent combat skills, giving around 50k experience per hour, with high combat P2P players getting over 200k experience per hour.
As a result, deadly red spiders are usually crowded in free-to-play worlds. With a ranged and defence level of 68, it is recommended to use either a Mace/Warhammer and a Shield for defence, accuracy, and use of Rejuvenate, or a Two-handed sword for raw damage per minute with a shield in your inventory to kill them. Deadly red spiders do not drop red spiders’ eggs despite the name. These eggs are often used in Herblore, for making restore and super restore potions. Deadly red spider nest Deadly red spiders in the Chaos Tunnels As far as training in free-to-play areas is concerned, a free player who is not concerned with raising Prayer through monster drops and has at least 40 Fishing and Cooking would do well to train melee in the Karamja Dungeon due west of the Karamja volcano entrance. This is because this particular training spot is almost never crowded, and there is also a place to catch lobsters among other fish on the docks in Musa Point, located on the northern end of the island’s surface. The presence of a tree that is able to be cut down near the docks means that a competent player will also be able to make fires and subsequently cook the fish they catch. There are also dead trees near the volcano dungeon entrance. All of these possibilities make it so that a self-sufficient player could potentially remain on Karamja and train on the spiders indefinitely.
An efficient place to train would be at the end of the Varrock Sewers, where 9 are present in a relatively small area. This makes it easy to achieve fast kills and in turn a faster experience rate. The only disadvantage to this is that the place is usually crowded, and a bank is far off. This can be sorted by bringing the required runes for Varrock Teleport, banking at the Varrock East bank, and repeating the process. This will result in an experience gain rate of nearly 100,000+ per hour with moderately high combat skills in free-to-play. Members should gain between 130,000 -170,000 experience per hour.
This monster used to be aggressive making it one of the best for afk combat experience, especially for F2P, but they are no longer aggressive after the EOC update.

Update for Runescape players with paid Runescape accounts: The Kalphite King

 

Kalphite King is a new quest for Runescape members who have paid for the accounts, not available for free Runescape accounts. Now, it is so exciting that so many Runescape members have waited for a long time since Jagex announced the news.

Kalphite King is the most strongest and toughest boss that have been seen by far in Runescape. It is quite difficult to handle alone, so it is recommendable that you should form a group with at least 10 of your friend to fight with him. Kalphite King’s combat level has reached 230, which is so hard for normal players to reach. And he has 3 forms, each of which requires different tactics. He also has an array of devastating attacks and one of the ability that can be used kill anybody and nobody can avoid it. You need have mastered the full breadth of EoC combat tactics to survive. What’s more, you need co-ordinate your teammates to avoid fatal area-of -effect attacks, take prudent not of him and the vulnerabilities of his minions and cycle tanks by using threat-generating abilities.

Guide:

1. Enter the Exiled Kalphite Hive, located in the south of the Jaldraocht Pyramid in the Kharidian Desert. The Kalphite King’s Chamber can be found deep within.

2. Once get into the Kalphite King’s Chamber, you can either join an existing instance or begin a new instance, with parameters defined by you.

Tips and requirements:

1. You must be a RuneScape member with paid Runescape account.

2. A group with 10 players is at least, prefer to above 20 players, which are strongest suggested. Bring your the best gear that your skill level allows you to wear.

3. Wielding drygore weapons requires level 90 Attack.

4. Although it doesn’t have level requirements, you’d better have at least level 80 in both your Defence skill (for a combat level of at least 160) and your primary combat skill before you manage to fight the Kalphite King.

5. We suggest you have a Smithing above level 60 if you hope to break down damaged chitin for weapon repairs or for sale.

Keep in mind that you should ask those who can help you develop strategies and practice to form the group. A grouping system for the area has been introduced to help choose the most valuable teammates or join the most strongest team. You can find the instance in Kalphite King’s Chanmer where players who doesn’t have a minimum combat level will not allowed to enter. If you are the team leader, you can set a password as you need select the most useful teammates to fight with the King within your own instance.

If you are not afraid, you can head into the Exiled Kalphite Hive. Make sure you take all of your skills and concentrate on it. To take down this mandibulate monstrosity, you’d better form a group of staunch comrades with higher combat levels and the best gear in the game. In terms of gear, the Kalphite King brings the gear with the grotesquely powerful drygore weapons which is only available for members with paid Runescape accounts and the first level 90 equipment. Rare drops comprise longsword, mace, off-hand equivalents and a repier. These drops are from the Kalphite King himself and wrought from nightmarish arthropod appendages, which are the best dual-wielding melee weapons in the game with lvl 90 Attack.

You can speak to Bob in Lumbridge to repair your weapons with your coins, or do so at an armour stand in your player-owned house.

Hope you can survive and enjoy this quest. And a good news that Runescape accounts for sale to finish this quest is of great discount on Buyrsaccount. Grasp this rare opportunity to buy cheap runescape accounts to join this new and challenging quest!